Brick Base Battle - UEFN

Gameplay

Level Design

Bases Overview
Pregame Lobby Overview
Pregame Lobby Overview

Overview

  • Designed and implemented ability for players to be able to select their teams in the beginning of the match
  • Designed and implemented a disaster system which includes spawning in meteor showers, lightning strikes, and floods
  • Designed and implemented functionality for the game such as round win conditions, a spectator mode, and sending eliminated teams back to the pregame lobby
  • Designed and implemented an alarm system that triggers when a base's bomb is armed
  • Designed entire layout of the game, including the bases to the pregame lobby area